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Posts Tagged ‘Texturing’

Creating Animated Textured Models for XNA part 2: that was fast!

Posted by Roy Triesscheijn on Monday 10 November, 2008

Well only half a day ago I posted a progress report for this part of the modelling for XNA tutorial series. And well here I am again! I’ve finished the entire article and found out even more about UV-texture-editing in trueSpace. Damn that UV-Editor has some powerfull tools!

I hope Michael from Ziggyware.com will be able to put part 2 online fast. As the Blender article it is a long one. (15pages in word, and over 30 images explaining what to do and where to find the buttons and toolbars šŸ˜‰ ).

I’m sure you’ll all like it!

I’ll write a new post as soon as Michael puts it up!

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Creating Animated Textured Models for XNA part 2 : progress report

Posted by Roy Triesscheijn on Monday 10 November, 2008

So,

Haven’t been hearing much from me on part 2, I know I promissed to get it done soon, (hell I said to finish it two weeks ago). But I’ve been haveing some problems with trueSpace. In the end it wouldn’t even start and crashed instantly at the splash screen.

So after some agony I’ve reinstalled trueSpace7.6 and gave it another go. It’s to bad that some of the more advanced features of trueSpace are poorly documented. (I still havent found the mark seam button that the manual speaks off).

Also some tools are not available in the standard Workspace view so I have to switch to the ‘older’ model view to get it done.

However I’ve finally been able to recreate a nice textured cube with good texture coords and been able to get a good uv-map for combined meshes.

I’ll hope to finish up on the tutorial in two days and have it submitted to ZiggyWare so Ziggy– can put it online.

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