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Posts Tagged ‘events’

Advanced State System: Concept and Base (

Posted by Roy Triesscheijn on Thursday 2 October, 2008

Today I came acros a great article on Game State Management on, you can find it here.

It explains a topic I always seem to have troubles with, and it tells you how to get rid of those nasty Enumarations (or worse: ints) that tell you in which state you are.

I beleive a whole series of articles on ATS (advanced state systems) is comming up, so be sure to keep an eye on


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