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Archive for June, 2009

Article updated and moved! (A* 3D)

Posted by Roy Triesscheijn on Monday 29 June, 2009

Because there where some serious issues with the first code I decided to take it offline and do some more research before posting it again.

Recently I’ve updated this code to a now good working and extremely fast piece of code which is well documented and has an interesting article about the speed optimizations. This page just serves for people who got linked here to get redirected to the new article.

You can find the new article here

(note: I’ve removed comments from this page but I’ve thanked everyone thoroughly at the new article)

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Upcomming A* pathfinding in 2D and 3D code updated

Posted by Roy Triesscheijn on Monday 29 June, 2009

So allot of people have commented on my A* tutorial I posted here a while ago, but they’ve also pointed out a few flaws in the design so I’ve been working on a new version.

The new version also incorperates 2D AND 3D worlds so you can use this class for both, I’ve also optimized a bunch, made everything allot more clear replaced those dodgy ints with nice structs and fixed an unseen bug.

I hope to be able to get it online tomorrow, there’s just to much to polish atm to post it right now, but I’ll keep you guys updated!

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