Posted by royalexander on Tuesday 11 November, 2008
Ah,
Ziggy was a swift beast this time, you can view my most recent article at
Ziggyware (direct link)
In this article it’s trueSpace’s turn to show what an excellent modelling tool it is. All relevant parts for building and exporting a basic UV-textured model will be covered, including sample source code and the finished trueSpace project. This tutorial will help give your game a bit of body right from the start. By Roy Triesscheijn
Posted in XNA | Tagged: modelling, texture, trueSpace, UV, XNA, Ziggyware | Leave a Comment »
Posted by royalexander on Wednesday 5 November, 2008
It’s now online at ziggyware.com
Be sure to check it out since it is an extremely handy tutorial on creating Animated (Skinned) Textured Models in Blender / trueSpace , with all the export scripts and export settings you will need to make it work immidiatly in your XNA2/3 app (both XNA2 and XNA3 source codes included)
Posted in XNA | Tagged: Animated, Blender, blender3d, Bones, Moddeling, Skinned, trueSpace, XNA2, XNA3, Ziggyware | 1 Comment »